

Videogames have the capacity to be a completely unique artform. WTF The interpretation of what spiraling looks like after a breakup is chilling. LOW Framerate issues become severe when entering new areas. The story side of this game is way too vague for me to have gotten triggered by anything within its narrative.HIGH The unique storytelling is a prime example of videogames as an art form. I wanted to know more about what made these characters tick and why I should be sad when they started having troubles… instead I was just confused to what their troubles actually were. Playing this game heartbroken needn’t have worried me, as the character development of Kenzie and Michael was not enough for me to feel too attached. Though the puzzles kept me entertained, the narrative, unfortunately, did not. These moments were rare, and though annoying, they did not take away from my overall enjoyment of the game. Using methods such as jumping and moving forward would occasionally get me stuck on the terrain and unable to move, forcing me to reload the game. Also at some points I found myself unable to walk up certain objects that I had put in place to scale larger structures. I spent about five minutes trying to position a block just right and getting frustrated that it seemed to be magnetised to a certain unwanted position.

Though it was super fun to play around with all these different sized objects, what wasn’t fun was how finicky the game mechanics were.
#MAQUETTE SOUNDTRACK FULL#
The experience was in no way boring as there was always something to keep my brain active and switched on, something that’s often a struggle for me after a full day of teaching teenagers.
#MAQUETTE SOUNDTRACK HOW TO#
It changes up the puzzles so one minute you’re fitting together tiny bridges, the next you’re proportionally miniscule and having to navigate through a massive landscape or figuring out how to juggle crystals through the doorways that correspond with their colour.

It will leave you scratching your head some of the time, but it also keeps things fresh. It’s a mighty satisfying sound to experience. A captivating audio function is when you drop a tiny object in the small maquette and hear the thud of the larger replica slam behind you and echo through the other two maquettes. So suddenly that tiny key bridge creates a bridge in the regular world that allows the player to reach a house where Kenzie and Michael experienced their first house party together. The kicker here is that everything you place in one model appears in the other models, scaled up to the appropriate size. For example, a key may open a door in the life-sized maquette, or it can be used to bridge a gap in the tiny maquette.
#MAQUETTE SOUNDTRACK SERIES#
There is always a movable object in the world that is part of the next puzzle or series of puzzle solutions. The second maquette’s size is true to life and the final maquette is huge, dwarfing the player and making it a challenge to traverse and move objects about. The first is the teeny tiny model that you, in first person, can play with like an elaborate dollhouse. In Maquette, there are three models in play. A maquette (and yeah, I had to look this up) is a small scale model made of a structure or object that will become much bigger when it is finished, like an architectural model. The idea of the ‘maquette’ is introduced pretty much straight away.

However, to uncover the full story of Michael and Kenzie, you need to earn it and that’s where the puzzles come in. The best I could hope for was to experience a mixture of the two. This video game that breaks down a past relationship using the aid of puzzle mechanics was either going to make me ugly cry or give me closure. Memories of his romantic endeavours with a girl named Kenzie come back when he finds the sketchbook they used to both draw in. However, during its opening cutscene, I realised that the game’s narrative is about Michael, the narrator, looking back on a relationship. So yeah, deep diving into this game which is also voiced by real life Hollywood couple Bryce Dallas Howard (Jurassic World/The Help) and Seth Gabel (Fringe/Dirty, Sexy Money) probably wasn’t the best choice. At the moment, I can’t even listen to music because nearly every single song is about romance. I mean, you wouldn’t expect a person whose dog just ran away to review a dog walking simulator, would you? So really, this gal who’s suffering a recent broken heart probably shouldn’t be playing a romantic narrative puzzle game. Maquette may not have been the best choice for me to review.
