
After clearing all five levels, obtaining all gems will open up the route to the witch's tower. There are various items that earn bonus points, increase the player's health and grant extra lives.Įvery level ends in a boss battle against one of Mizrabel's henchmen where Mickey can earn a gem, although the final two levels award a gem half-way through. Mickey can also collect projectiles such as apples and marbles to throw at his opponents. Mickey's main method of attack is to perform a 'bounce' whilst jumping, which can be used to defeat enemies, or to bounce upwards towards higher areas. During the game, Mickey visits various worlds in order to obtain seven rainbow gems that can build a rainbow bridge to the castle tower where Minnie is being held. A remake of the game by Sega Studios Australia was released for PlayStation Network, Xbox Live Arcade and PC in September 2013.Ĭastle of Illusion is a side-scrolling platformer in which the player takes control of Mickey Mouse as he goes inside the Castle of Illusion in order to rescue Minnie Mouse from an evil witch named Mizrabel, who wants to steal Minnie's youth. It was re-released in 1998 in Japan as part of the Sega Ages: Mickey Mouse & Donald Duck for the Sega Saturn, which features both Castle of Illusion and QuackShot. It was the first game in Sega's long-running Illusion series of video games starring Mickey and was also a part of the second wave of games initially released for the Sega Mega Drive/Genesis which helped seal the console's reputation within the period until the release of Sonic the Hedgehog.Ĭastle of Illusion was very well received by critics, especially the original 16-bit version. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. The game also was on a cartridge entitled "Disney Collection" bundled with QuackShot in 1996. It was released alongside a slightly different Sega Master System and Sega Game Gear version around the same time. The new segments feel very faithful to the original, but they definitely modernize the game's pacing a bit and justify the new technology used.Castle of Illusion Starring Mickey Mouse, known in Japan as I Love Mickey Mouse: Great Mysterious Castle Adventure, is a platform game developed by Sega AM7 and released for the Sega Mega Drive (Genesis) in November 1990. At first, he simply travels across a 2D hallway, but then the platforms curve around towards the screen, and Mickey has to make his way down a tower that curves forward as he descends.
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One such segment has Mickey traveling across a series of platforms moving in and out of the walls. The 3D graphics also made it possible for Sega to add new segments to the game. At one point, you pass a gothic painting of Goofy, and the eyes follow you as you go by in true Haunted Mansion fashion. In addition to some really beautiful background environments, Sega's done a nice job of adding more animated touches. Going from simple 2D to a "2.5D" side-scroller has enabled Sega to really fill out the backdrops, and make the magical castle's settings even more intricate. The enemies have also been visually upgraded, but not as extensively as Castle of Illusion's backgrounds.
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When near a ledge he pulls himself short and steps back, and even while ducking he flings his body down and then glances around to spot trouble. When idle, he stops and looks around curiously. One of the most important things about the original game, Sega's rep told me, was that Mickey was very animated as a character (especially considering his Disney heritage), and so the new 3D version is also similarly active.

%Gallery-191375%įor the most part, Sega has tried to recreate the feel of the original Castle of Illusion, if not exactly the look. Sega Studios Australia has teamed up with the original game's creator, Emiko Yamamoto (who still works for Disney in Japan), to recreate the game in 3D and add new elements. Sega has preserved that difficulty in the remastered version of the game, as seen on the floor of E3 2013 last week. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's Castle of Illusion Starring Mickey Mouse, required precise jumps over one-hit enemies and sent you back to the beginning of a level, or even the game itself, when all your lives were lost. When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough.
